![]() ![]() ![]() Stores must be emptied before dismantling. Resource picking not allowed in transformation building for eating. Distributed access to storages with the same resource. Animal population colapsing after several game years. Labor policies, traits and unrest tweaked. Some buildings are not shown in the selection list after Neolithic. Prefer services in stones over construction services. Notification when sea level reaches your city. Environment : Temperature affects effects and vegetal growth and production. Environment : Blizzard effects & forest landscapes beyond the playing area. Environment : Warm & cold clothes depending on temperature. New achievements : Starting conditions, culture transition. New production buildings : Mill, oven and tresher. New resources : Wheat grain, flour, bread and pulses. Agriculture : Knowledge, group and farmland area. Demanding of housing services based on the services available at each time. Locked storages allow access for seeding. Body paintings, tatooes and ornaments for each culture. Improved placement of fences by snap points. Herbivores feeding in farmlands if not fenced. ![]()
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